Thought-Provoking Ideas about Design and Engagement

In these keynotes, we’ll reexamine how learning can unleash creative and innovative solutions to the most pressing issues of our time. And, redefine how learning experiences can be designed to have immediate and transformative impact on those who experience it.

 

Digital Leadership: Leading from the Emerging Future

Wednesday, September 21 • 9:45 am – 10:45 am

Antoinette Klatzky
The key to activating transformative change online is a new frontier of leadership. Strong leaders need the capacity to not only run effective programs, but to engage teams and learners with all of their intelligences— head, heart and hands. Discover 10 principles for digital leadership from the Presencing Institute, which have been experienced by more than 200,000 people in the MIT edX MOOC, “uLab: Leading from the Emerging Future.” Interactively explore these principles with Antoinette Klatzky, senior uLab faculty and executive director of the Eileen Fisher Leadership Institute.
 

Does Your Learning Have Less Impact Than a Shampoo Bottle?

Wednesday, September 21 4:00 pm – 5:00 pm

Amy Diane

What can shampoo, video game controllers, and that box of old clothes in your garage teach us about increasing our reach and impact? Back by popular demand, Amy Morrisey and Diane Elkins, the dynamic duo from Artisan E-Learning, share case studies from Procter & Gamble, Goodwill, and Microsoft. These companies lead their industries in innovative designs that push the envelope on equity and inclusion. Is our industry keeping up? Or falling behind?

 

Culture + Racism: Using VR for Empathy and Engagement

Courtney Cogburn

Thursday, September 22 • 9:45 am – 10:45 am

Learn about the unique process employed to develop 1000 Cut Journey, an immersive VR experience that premiered at the Tribeca Film Festival in 2018, and was co-created by Courtney Cogburn, co-director of Columbia University’s Justice Equity + Technology Lab. This VR experience places the user into the “virtual shoes” of Michael Sterling, a Black male, who is experiencing racism as a child, adolescent, and adult. Explore the effects of this VR experience on racial empathy and engagement, and learn how this tool can be applied by organizations to support anti-racist and anti-oppressive diversity and equity initiatives.

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